Sovereign Yard Scripture

NOMOS
plays like a living shard.

One prompt equals one world tick. Five prompts end a shard. Play mode gives choices, watch mode advances with a single input, and GRIOT seals each tick with one memorable line.

Play
Watch
Council
Winning format
Shard 3 + 4
Tick rule
1 Prompt = 1 Tick
Ending rule
Prompt 5
Current mode
Watch Mode
Legend
🟑 mission 🟒 gain 🟠 cost πŸ”΄ threat πŸ”΅ intel βšͺ unknown
Pulse

Bell ring. Sky split. GUS answer. The shard moves before doubt can settle.

Mission

🟑 Secure one living truth before the fifth bell and keep the branch from collapsing into a false history.

Move
Gather Info
Trace the bell-source before it rewrites the shard.
🟠 Weak Hit
GRIOT
β€œBranch a call yuh name, boss. Answer clean or answer crooked, but answer.”
Plain

The page keeps the reading load low on purpose. Mermaid, clocks, and GRIOT carry most of the state so the story feels fast and watchable.

Choices
1. Advance di worldWatch mode input (Click to cycle ticks)
1
2. Shift to PlayReturn explicit 2-3 choices
2
3. Call the CouncilLet AI voices debate first
3
Shard Map
flowchart TD
    A["🟑 Bell Ring"]:::vow --> B["πŸ”΅ Other branch answer"]:::info
    B --> C["🟠 Trust crack detected"]:::warn
    C --> D["🟒 Honest test possible"]:::good
    C --> E["πŸ”΄ Rewrite risk live"]:::bad
    D --> F["βšͺ Hidden steward still unseen"]:::unknown

    classDef vow fill:#D4C08A,stroke:#8C7A45,color:#111,stroke-width:2px;
    classDef good fill:#00FF88,stroke:#0B5D3B,color:#111,stroke-width:2px;
    classDef warn fill:#E0702B,stroke:#8A3D12,color:#111,stroke-width:2px;
    classDef bad fill:#8B0000,stroke:#3D0000,color:#F9EAEA,stroke-width:2px;
    classDef info fill:#0077B6,stroke:#0A3D5A,color:#F4FAFF,stroke-width:2px;
    classDef unknown fill:#777777,stroke:#444,color:#F5F5F5,stroke-width:2px;
Clocks
Live Feed
GUS: World tick accepted. Bell-source remains extra-branch.
GRIOT: Less text. More weight. Dat seem fi be di key.
MAROON: Short formats keep sovereignty choices visible.
YARDS: This page can become a real interface at /nomos.
Class Atlas

Late game should grow through evolutions, not roster bloat. Solo builds stay body-first and movement-heavy. Companion builds lean into autoplay, control, and story-direction.

Solo: Vampire / Werewolf Companion: Necromancer / Warlock / Druid Base class roster locked at 5
Solo Build
Vampire
Night Precision

Shadow route specialist. Fragile by day, surgical by night, built around blood-memory and restraint.

Advance Later
  • `Monkpire` = vow path, fasting discipline, stillness power
  • `Blood Ledger` = appetite path, stronger feed bursts, blood debt
  • `Route Warden` = macro night-lane control and shortcut mastery
Named pressure: `VOR`, `LIL`, Blood Auditors, sun-enforcer units.
Solo Build
Werewolf
Chase Protector

Parkour interceptor. Scent, momentum, witness defense, and full-moon escalation.

Advance Later
  • `Moonshifter` = apex form control, movement forms, moon mastery
  • `Ward Wolf` = bodyguard branch, tethered witness defense
  • `Pack Caller` = spectral saved-pack support in long runs
Named pressure: corrupted horde wolves, collar units, pack-breakers, curfew hunters.
Companion Build
Necromancer
Dead Staff

Witness-memory controller. Starts with funny bone labor, grows into named revenants and dead administration.

Advance Later
  • `Bone Bureaucrat` = skeleton specialists, route automation, dead office logic
  • `Revenant Keeper` = one or more named dead followers with memory
  • `Funeral Jester` = low-IQ bone comedy that still solves problems
Named pressure: sanitizers, corpse censors, witness advocates, striking skeleton labor.
Companion Build
Warlock
Dark Charisma

Contract comedy and infernal diplomacy. Strongest when language, leverage, and companions do the work.

Advance Later
  • `Fineprint` = lawful contract mastery, clean control, fewer loopholes
  • `Gambit` = short-term absurd power with delayed debt
  • `Contract Sovereign` = multiple infernals, rival negotiations, named grudges
Named pressure: escaped demons, debt collectors, `LIL`, union reps, contract auditors.
Companion Build
Druid
Ecology Control

Agape animals, terrain shaping, zen absurdity, and soft shapeshifted perception.

Advance Later
  • `Habitat Weaver` = build living routes and safe biomes in the city
  • `Sacred Beast Warden` = bond with one huge named beast like `ION`
  • `Zen Menagerie` = wise and ridiculous animal specialists
Named pressure: defoliants, specimen arks, anti-animal drones, rogue pain-ecology druids.